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Posts Tagged ‘trpgs’

Revisiting TRPGs…

Two months ago I was very close to quickly wrapping up Rediscovery and all-but quitting TRPGs altogether (my work helping Ann as a playtester and scenario-writer for R3 notwithstanding). Now… Well… This week I might be playing or running a game Thursday, Friday, Saturday, and Sunday. The Thursday game is to be a weekly event; [...]

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So to head off any misconceptions of WTF I meant in my post yesterday let me clarify a few things. I figure some of my points are pretty straightforward, so let me talk about the others. I hope we can legitimately play without map or minis. I said, “The last time this was actually legitimately [...]

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So… D&D 5e…

In case you hadn’t heard, last week Wizards of the Coast announced D&D 5e. I’ve been asked multiple times for my thoughts on the game, so here they are. I am hopeful. Or, well, I have hopes. Only two of them have anything to do with mechanics because, right now, D&D (of any edition, as [...]

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Back in late October I proposed the idea of using Magic: The Gathering as a conflict resolution system for a story game. I un-creatively called it Magic: the RPG. Consider it an alternative method of playing Magic. :) Anyway, all two of my readers both weighed in. Shadawyn asked me “So when are we going [...]

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Note: This is just a thought experiment and not something I’ve actually tried. It’s basically just an excuse to tell a story and play a bunch of Magic at the same time. What could be better? ;) Adam Styborski’s Serious Fun column last Tuesday talked about several variant forms of Magic. All of them seem [...]

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