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	<title>Comments for Mike McArtor writes about stuff</title>
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	<link>http://www.mkmcartor.com</link>
	<description>Gaming, anime &#38; manga, various geeky things</description>
	<lastBuildDate>Sun, 22 Jan 2012 08:28:50 +0000</lastBuildDate>
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		<title>Comment on More About 5e by Mike</title>
		<link>http://www.mkmcartor.com/2012/01/more-about-5e/#comment-73</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 22 Jan 2012 08:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=236#comment-73</guid>
		<description>Thanks for the comment, Geoff! :) I&#039;m glad to see I&#039;m not alone in my thoughts about this. ^_^

I have grown weary of the &quot;kick in the door, kill the monsters, take their stuff&quot; style of gaming. I don&#039;t besmirch or begrudge those who still enjoy it, but it is no longer for me. Do I still hide treasures underground in the games I run? Yes, of course, because even in the real world &quot;the treasure is always down&quot; (as a gamer friend of mine once said). 

Mystery and intrigue are damnably hard to do in D&amp;D because a single spell can unravel any mystery or reveal any intrigue. And horror? Forget it. An animated skeleton or rotting zombie isn&#039;t horrifying... it&#039;s 1st-level stuff. :\

I couldn&#039;t figure out how to tinker with 4e either, which I felt was a detriment. And the utter lack of non-combat options made me sad.

Oooh... a Geoff-run game...</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, Geoff! :) I&#8217;m glad to see I&#8217;m not alone in my thoughts about this. ^_^</p>
<p>I have grown weary of the &#8220;kick in the door, kill the monsters, take their stuff&#8221; style of gaming. I don&#8217;t besmirch or begrudge those who still enjoy it, but it is no longer for me. Do I still hide treasures underground in the games I run? Yes, of course, because even in the real world &#8220;the treasure is always down&#8221; (as a gamer friend of mine once said). </p>
<p>Mystery and intrigue are damnably hard to do in D&#038;D because a single spell can unravel any mystery or reveal any intrigue. And horror? Forget it. An animated skeleton or rotting zombie isn&#8217;t horrifying&#8230; it&#8217;s 1st-level stuff. :\</p>
<p>I couldn&#8217;t figure out how to tinker with 4e either, which I felt was a detriment. And the utter lack of non-combat options made me sad.</p>
<p>Oooh&#8230; a Geoff-run game&#8230;</p>
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		<title>Comment on More About 5e by Geoffrey M</title>
		<link>http://www.mkmcartor.com/2012/01/more-about-5e/#comment-72</link>
		<dc:creator>Geoffrey M</dc:creator>
		<pubDate>Sat, 21 Jan 2012 17:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=236#comment-72</guid>
		<description>It&#039;s funny -- as soon as information started to come out about the new edition, the very first thing I thought was, &quot;I hope to God they make it easier to play without miniatures.&quot; 4E was an interesting experiment in its own right, but between the heavy emphasis on combat rules and the fact that so many of those rules involved maneuvering on a map, it felt like a completely different game than the one I&#039;d first learned.

Part of the reason (and from what you&#039;ve said, this might apply to you, too) is that I&#039;d given up dungeon crawls a long time ago. I ran games that were heavy on mystery, intrigue, and horror, small-scale and open-ended. Maybe that means that D&amp;D isn&#039;t the game for me anymore, but it feels like you used to be able to accomodate those sorts of things better, and I&#039;d honestly be willing to go back to it if I thought it could do so again.

3E and the d20 explosion showed just how far you could stretch the rules for different genres, so I hope the new edition at least provides the option for that kind of expansion. (It would also be nice if creating a new setting didn&#039;t involve the daunting task of working out thirty levels of 4E-style powers. One of the reasons I never tinkered with the game was that I was too worried about breaking it.)

So... yeah. I agree with everything you&#039;ve said here. :) I especially agree with the playtesting part -- it might be one of the few things that would get me interested in GMing again, at least long enough to test the waters.</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny &#8212; as soon as information started to come out about the new edition, the very first thing I thought was, &#8220;I hope to God they make it easier to play without miniatures.&#8221; 4E was an interesting experiment in its own right, but between the heavy emphasis on combat rules and the fact that so many of those rules involved maneuvering on a map, it felt like a completely different game than the one I&#8217;d first learned.</p>
<p>Part of the reason (and from what you&#8217;ve said, this might apply to you, too) is that I&#8217;d given up dungeon crawls a long time ago. I ran games that were heavy on mystery, intrigue, and horror, small-scale and open-ended. Maybe that means that D&amp;D isn&#8217;t the game for me anymore, but it feels like you used to be able to accomodate those sorts of things better, and I&#8217;d honestly be willing to go back to it if I thought it could do so again.</p>
<p>3E and the d20 explosion showed just how far you could stretch the rules for different genres, so I hope the new edition at least provides the option for that kind of expansion. (It would also be nice if creating a new setting didn&#8217;t involve the daunting task of working out thirty levels of 4E-style powers. One of the reasons I never tinkered with the game was that I was too worried about breaking it.)</p>
<p>So&#8230; yeah. I agree with everything you&#8217;ve said here. :) I especially agree with the playtesting part &#8212; it might be one of the few things that would get me interested in GMing again, at least long enough to test the waters.</p>
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		<title>Comment on A Charmed Life by gigz</title>
		<link>http://www.mkmcartor.com/2011/12/a-charmed-life/#comment-60</link>
		<dc:creator>gigz</dc:creator>
		<pubDate>Thu, 15 Dec 2011 17:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=197#comment-60</guid>
		<description>Don&#039;t stress... we&#039;re squeeing with you. :D</description>
		<content:encoded><![CDATA[<p>Don&#8217;t stress&#8230; we&#8217;re squeeing with you. :D</p>
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		<title>Comment on Magic: the RPG, Part Two by Magic: the RPG &#171; Mike McArtor writes about stuff</title>
		<link>http://www.mkmcartor.com/2011/12/magic-the-rpg-part-two/#comment-59</link>
		<dc:creator>Magic: the RPG &#171; Mike McArtor writes about stuff</dc:creator>
		<pubDate>Thu, 08 Dec 2011 05:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=191#comment-59</guid>
		<description>[...] ETA: Part Two (Character Cards) [...]</description>
		<content:encoded><![CDATA[<p>[...] ETA: Part Two (Character Cards) [...]</p>
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		<title>Comment on Back From Baltimore by Mike</title>
		<link>http://www.mkmcartor.com/2011/12/back-from-baltimore/#comment-58</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 03 Dec 2011 05:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=173#comment-58</guid>
		<description>:P</description>
		<content:encoded><![CDATA[<p>:P</p>
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		<title>Comment on Back From Baltimore by gigz</title>
		<link>http://www.mkmcartor.com/2011/12/back-from-baltimore/#comment-56</link>
		<dc:creator>gigz</dc:creator>
		<pubDate>Fri, 02 Dec 2011 18:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=173#comment-56</guid>
		<description>I&#039;ve seen you dude... you could use a good 8 to 10 pounds. Scrawny. :p</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen you dude&#8230; you could use a good 8 to 10 pounds. Scrawny. :p</p>
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		<title>Comment on An Evening With Neil Gaiman and Amanda Palmer by Mike</title>
		<link>http://www.mkmcartor.com/2011/11/an-evening-with-neil-gaiman-and-amanda-palmer/#comment-52</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 14 Nov 2011 20:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=156#comment-52</guid>
		<description>Haha, except Neil Gaiman isn&#039;t a coder...

Which is good. Because then we&#039;d miss out on his awesome stories...  XD</description>
		<content:encoded><![CDATA[<p>Haha, except Neil Gaiman isn&#8217;t a coder&#8230;</p>
<p>Which is good. Because then we&#8217;d miss out on his awesome stories&#8230;  XD</p>
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		<title>Comment on An Evening With Neil Gaiman and Amanda Palmer by gigz</title>
		<link>http://www.mkmcartor.com/2011/11/an-evening-with-neil-gaiman-and-amanda-palmer/#comment-51</link>
		<dc:creator>gigz</dc:creator>
		<pubDate>Mon, 14 Nov 2011 18:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=156#comment-51</guid>
		<description>...
Nerd
...

Of course, I&#039;d have been much happier with a stirring rendition of Code Monkey. Mmm... Code Monkey...</description>
		<content:encoded><![CDATA[<p>&#8230;<br />
Nerd<br />
&#8230;</p>
<p>Of course, I&#8217;d have been much happier with a stirring rendition of Code Monkey. Mmm&#8230; Code Monkey&#8230;</p>
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		<title>Comment on Against the Horde by Of Wolf and Man (Horde Magic) &#171; Mike McArtor writes about stuff</title>
		<link>http://www.mkmcartor.com/2011/11/against-the-horde/#comment-45</link>
		<dc:creator>Of Wolf and Man (Horde Magic) &#171; Mike McArtor writes about stuff</dc:creator>
		<pubDate>Tue, 08 Nov 2011 21:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=139#comment-45</guid>
		<description>[...] Comments        &#171; Against the Horde [...]</description>
		<content:encoded><![CDATA[<p>[...] Comments        &laquo; Against the Horde [...]</p>
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		<title>Comment on Recommend Me Horror! by Mike</title>
		<link>http://www.mkmcartor.com/2011/08/recommend-me-horror/#comment-3</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 29 Aug 2011 18:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mkmcartor.com/?p=47#comment-3</guid>
		<description>Oooh, I do like creep-tastic horror stories. And all those other recs sound awesome, too. Thanks Mimerki!! ^_^</description>
		<content:encoded><![CDATA[<p>Oooh, I do like creep-tastic horror stories. And all those other recs sound awesome, too. Thanks Mimerki!! ^_^</p>
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