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« So… D&D 5e…
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More About 5e

21 January, 2012 by Mike

So to head off any misconceptions of WTF I meant in my post yesterday let me clarify a few things. I figure some of my points are pretty straightforward, so let me talk about the others.

I hope we can legitimately play without map or minis.

I said, “The last time this was actually legitimately possible was in the ’90s.” D&D got its start as an add-on to a wargame and it’s never really shaken off those roots. You could play Basic D&D, 1e, and 2e pretty well without a map and minis, but 3e really turned up the tactical aspect of the game. 4e, of course, really blew that out of the water. So I hope 5e goes back to the earliest iterations of the game and makes it legitimately possible to run an entire campaign with just the books, paper, pencils, dice, and imagination.

From what Mearls hinted at I’m guessing that will be possible, but only time will tell.

I hope I can use it to tell at least one of the stories I want to tell, with minimal modifications.

I don’t really have any stories I can tell with D&D right now. As I wrote about in Story Papers a couple weeks ago, I’m just not into epic fantasy anymore. Not that D&D is necessarily epic fantasy but it is its own brand of fantasy. I’m not opposed to those kinds of stories, I just don’t have any to tell right now myself. But I’d be remiss to not want other people to tell those kinds of stories, so I’ve already included two worlds in the Ingressa specifically for D&D-type stories (Dar Hamaak and the world of the Obsidian Queen), with a third on the way.

In order to tell the stories I want to tell I either have to use a different system or modify an existing one. I’m running a game with GURPS right now. I like the char-gen for the game but running it is even more persnickety than D&D3e and a lot more than 4e. I’d like to tell my stories with a story game, but to do that Ann and I need to work on making Rule of Three capable of maintaining a long-term campaign. Until we figure out how to do that, I’ll have to use a more robust engine. It’s possible I could use 5e, depending on how flexible it is, which brings up the next heading, below.

The main problem with using D&D is that the rules as written break a lot of stories. Since I’m mostly interested right now in telling horror, science-fiction, or steam opera stories, the high fantasy of D&D just doesn’t work without pretty extreme modifications. You have to eliminate or hamper magic, and that radically throws off the balance in the game. I suppose you could reconcept the powers in the game, using the belief that “sufficiently advanced technology is indistinguishable from magic” (haha, out of habit I capitalized the “magic” in there on my first pass). But what do you do if you want to tell a steam opera, a mystery, or a horror story?

Well, let’s say I wanted to tell a story that I could conceivably with D&D, but even then I’d want to include other elements, which brings me to…

I hope the game allows (dare I dream, encourages?) the inclusion of non-fantasy elements.

At the very least, I hope the game doesn’t break with the addition of firearms, since it’s impossible really to escape from them in the Ingressa. A lot of the Ingressa is also powered by technology at least as advanced as steam-tech, but it also has a fair amount of Age of Sails tech as well as pre-modern, modern, and futuristic science fiction stuff. I’m not interested in telling stories in any other universe right now, after I’ve spent so many resources getting the Ingressa as large and detailed as it it is, so if I can’t tell a story in the Ingressa with a game system I just won’t use that system.

So my hope for 5e is that, if I like the system and want to use it, that I can add to it (and, somewhat less importantly, remove what doesn’t fit) what I need to so I can tell stories with it in the Ingressa.

And so I guess I should clarify the next point a little bit as well…

I hope I get to playtest it. :3

Let me put a little emphasis on the “play” in playtest. I don’t have the time to run another game right now, so I hope someone who does invites me to join in as a player. I’m not sure what the playtest rules will be, so even if I am invited to a game I don’t know that I’d be able to say one way or another.

Posted in Gaming, Storytelling | Tagged 5e, D&D, fantasy, games, horror, Ingressa, royal archivist, Rule of Three, science fiction, stories, story games, Story Papers, trpgs | 2 Comments

2 Responses

  1. on 21 January, 2012 at 17:53 Geoffrey M

    It’s funny — as soon as information started to come out about the new edition, the very first thing I thought was, “I hope to God they make it easier to play without miniatures.” 4E was an interesting experiment in its own right, but between the heavy emphasis on combat rules and the fact that so many of those rules involved maneuvering on a map, it felt like a completely different game than the one I’d first learned.

    Part of the reason (and from what you’ve said, this might apply to you, too) is that I’d given up dungeon crawls a long time ago. I ran games that were heavy on mystery, intrigue, and horror, small-scale and open-ended. Maybe that means that D&D isn’t the game for me anymore, but it feels like you used to be able to accomodate those sorts of things better, and I’d honestly be willing to go back to it if I thought it could do so again.

    3E and the d20 explosion showed just how far you could stretch the rules for different genres, so I hope the new edition at least provides the option for that kind of expansion. (It would also be nice if creating a new setting didn’t involve the daunting task of working out thirty levels of 4E-style powers. One of the reasons I never tinkered with the game was that I was too worried about breaking it.)

    So… yeah. I agree with everything you’ve said here. :) I especially agree with the playtesting part — it might be one of the few things that would get me interested in GMing again, at least long enough to test the waters.


    • on 22 January, 2012 at 08:28 Mike

      Thanks for the comment, Geoff! :) I’m glad to see I’m not alone in my thoughts about this. ^_^

      I have grown weary of the “kick in the door, kill the monsters, take their stuff” style of gaming. I don’t besmirch or begrudge those who still enjoy it, but it is no longer for me. Do I still hide treasures underground in the games I run? Yes, of course, because even in the real world “the treasure is always down” (as a gamer friend of mine once said).

      Mystery and intrigue are damnably hard to do in D&D because a single spell can unravel any mystery or reveal any intrigue. And horror? Forget it. An animated skeleton or rotting zombie isn’t horrifying… it’s 1st-level stuff. :\

      I couldn’t figure out how to tinker with 4e either, which I felt was a detriment. And the utter lack of non-combat options made me sad.

      Oooh… a Geoff-run game…



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