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Risk Legacy

Last night I played a game with Trick (who needs a profile on the site) and Monty called Risk Legacy. I told Trick I hadn’t played Risk in about 20 years and he asked, “How old are you?” “I’m 37.” “Okay, that’s what I thought but when you said you hadn’t played in 20 years I suddenly pictured that you were in your 60s or something.” XD

So anyway, Risk Legacy.

It starts off as a very slight variant of regular Risk, where you begin with all your mens in one location, which is your home base, and then you spread out from there. There are a few smaller nuances, though, that are different. For one, each of the five factions has a special ability that you can choose from between two different options (which you apply to the faction’s ability card with a sticker, and then you DESTROY the other sticker). Another small difference: none of the continents are named. Also, your group gets to pick which of the different territories are worth more moneys if you capture them and get their resource card.

In other words, it’s a customizable experience.

It’s a really clever idea, too, and also one that makes sense from a profit-driven perspective. You can play the game fifteen times with that single board and then it’s used up. You have to buy an all-new board if you wan to keep playing.

Over time, as you play, you get to customize the board further with the rules provided. There are a number of little envelopes inside the box that you get to open when you “unlock” them. So, for example, once you’ve created all nine cities that come in the game you open up one of the envelopes. Or the first time someone’s army is eliminated. Or the first time… &c.

And at the bottom of the box is one that says “Never open.”

So anyway, I love the idea. Trick described it as being sort of a cross between normal Risk and an RPG, and I feel that to be a fitting description.

From a consumer-driven point of view, like our nation is, it’s great. You can play it fifteen times and then you are done. You have to buy a new one. The sometimes-anti-consumer/pro-greener part of me cringes at that, but the gamer and idea-lover in me squees.

Every board comes with its own serial number, which is cool, but I wish there was a way you could upload your board to the Interwoobles when you’ve used it up. That would be fun and cool. ^_^

More About 5e

So to head off any misconceptions of WTF I meant in my post yesterday let me clarify a few things. I figure some of my points are pretty straightforward, so let me talk about the others.

I hope we can legitimately play without map or minis.

I said, “The last time this was actually legitimately possible was in the ’90s.” D&D got its start as an add-on to a wargame and it’s never really shaken off those roots. You could play Basic D&D, 1e, and 2e pretty well without a map and minis, but 3e really turned up the tactical aspect of the game. 4e, of course, really blew that out of the water. So I hope 5e goes back to the earliest iterations of the game and makes it legitimately possible to run an entire campaign with just the books, paper, pencils, dice, and imagination.

From what Mearls hinted at I’m guessing that will be possible, but only time will tell.

I hope I can use it to tell at least one of the stories I want to tell, with minimal modifications.

I don’t really have any stories I can tell with D&D right now. As I wrote about in Story Papers a couple weeks ago, I’m just not into epic fantasy anymore. Not that D&D is necessarily epic fantasy but it is its own brand of fantasy. I’m not opposed to those kinds of stories, I just don’t have any to tell right now myself. But I’d be remiss to not want other people to tell those kinds of stories, so I’ve already included two worlds in the Ingressa specifically for D&D-type stories (Dar Hamaak and the world of the Obsidian Queen), with a third on the way.

In order to tell the stories I want to tell I either have to use a different system or modify an existing one. I’m running a game with GURPS right now. I like the char-gen for the game but running it is even more persnickety than D&D3e and a lot more than 4e. I’d like to tell my stories with a story game, but to do that Ann and I need to work on making Rule of Three capable of maintaining a long-term campaign. Until we figure out how to do that, I’ll have to use a more robust engine. It’s possible I could use 5e, depending on how flexible it is, which brings up the next heading, below.

The main problem with using D&D is that the rules as written break a lot of stories. Since I’m mostly interested right now in telling horror, science-fiction, or steam opera stories, the high fantasy of D&D just doesn’t work without pretty extreme modifications. You have to eliminate or hamper magic, and that radically throws off the balance in the game. I suppose you could reconcept the powers in the game, using the belief that “sufficiently advanced technology is indistinguishable from magic” (haha, out of habit I capitalized the “magic” in there on my first pass). But what do you do if you want to tell a steam opera, a mystery, or a horror story?

Well, let’s say I wanted to tell a story that I could conceivably with D&D, but even then I’d want to include other elements, which brings me to…

I hope the game allows (dare I dream, encourages?) the inclusion of non-fantasy elements.

At the very least, I hope the game doesn’t break with the addition of firearms, since it’s impossible really to escape from them in the Ingressa. A lot of the Ingressa is also powered by technology at least as advanced as steam-tech, but it also has a fair amount of Age of Sails tech as well as pre-modern, modern, and futuristic science fiction stuff. I’m not interested in telling stories in any other universe right now, after I’ve spent so many resources getting the Ingressa as large and detailed as it it is, so if I can’t tell a story in the Ingressa with a game system I just won’t use that system.

So my hope for 5e is that, if I like the system and want to use it, that I can add to it (and, somewhat less importantly, remove what doesn’t fit) what I need to so I can tell stories with it in the Ingressa.

And so I guess I should clarify the next point a little bit as well…

I hope I get to playtest it. :3

Let me put a little emphasis on the “play” in playtest. I don’t have the time to run another game right now, so I hope someone who does invites me to join in as a player. I’m not sure what the playtest rules will be, so even if I am invited to a game I don’t know that I’d be able to say one way or another.

So… D&D 5e…

In case you hadn’t heard, last week Wizards of the Coast announced D&D 5e. I’ve been asked multiple times for my thoughts on the game, so here they are.

I am hopeful.

Or, well, I have hopes. Only two of them have anything to do with mechanics because, right now, D&D (of any edition, as well as its clones) is incompatible with the stories I want to tell in RPGs (that is not a condemnation). Maybe 5e will be different. I guess we’ll all find out this year.

So anyway, in a very particular order, here are my hopes for 5e:

  1. I hope there’s a true OGL.
  2. I hope the books come out on PDFs (or better yet, on the Kindle, so I can read them on the bus!).
  3. I hope the art gives women gamers and their allies more reasons to cheer than jeer.
  4. I hope we can legitimately play without map or minis.*
  5. I hope I can use it to tell at least one of the stories I want to tell, with minimal modifications. So…
  6. I hope the game allows (dare I dream, encourages?) the inclusion of non-fantasy elements.
  7. I hope I get to playtest it. :3
  8. If I like it, I hope I get to write for it. ;)

I’m not sure I’ll ever be as into RPGs as I once was, especially now with my delve into working with Magic. At times, I want to just quit RPGs altogether, but at other times I write huge posts about hypothetical ways of playing them. So who knows? I certainly don’t anymore.

*The last time this was actually legitimately possible was in the ’90s. And, yes, this is one of my mechanics hopes (the other appears two slots down).

Commander Draft

I like to read about and think up new ways of playing Magic. This post is about a casual format I’ve been pondering for a month or so.

Some day I want to play a game of Magic that combines my two favorite forms of the game (Commander and Draft) into one: Commander Draft. Although this is clearly a casual way to play, you’re going to need some hardcore casual players (and a probably an entire day) to pull it off. That said, here is my idea, along with a little analysis at the end. Continue Reading »

Cat Bath

Today, we bathed Ann’s cat Sebastion. With water and shampoo.

I am not clawed all to pieces, which is a huge plus for someone on an anticoagulant medication. He has been busy grooming himself ever since. It will take him a while to get all his fur smoothed back out, since he has a lot of fur. >_>;;

UW Photo Walk (with Pictures)

Ann tsked at me for not including pictures the first time. It was totally justified.

I’ve picked out my eleven favorite pictures from the 200+ I took on campus and uploaded them to Flickr. Here’s my favorite of those eleven:

Gowen_lamp

You can see all eleven I chose here.


Photo Walk of UW

This afternoon started out poorly, but then I went for a walk with my camera and laptop. I started by going to the local Catholic church just a few blocks from our condo, but when I went to the office there to politely ask permission to take pictures of their building and grounds, I found them out to lunch. So I walked over to the University of Washington campus instead. I’ve been wanting to take a photo walk of the campus since I got my T3i a few weeks ago (combo birthday and Xmas gift FTW!) and today the weather cooperated long enough for me to get in almost 90 minutes of walking and shooting.

I suppose I should get a Flickr account (or get the login information for Ann’s, lol) so I can efficiently share the photos I take on my photo walks. Now that I have a really nice DSLR I plan on taking a lot more pictures, some of which might actually be interesting to someone who isn’t me. XD

Planned future photo walks in Seattle before the end of winter include:

  • A return to UW to get some of the other buildings and parts of campus (I only shot four buildings, plus a little grotto)
  • International District
  • Capitol Hill
  • Pioneer Square
  • Somewhere I can get a good photo of downtown
  • Somewhere I can get a good photo of the Space Needle from afar

I’ll keep you posted!

Night of Hunters Concert

Wednesday night, Ann and I went to a Tori Amos concert in support of her newest work, Night of the Hunters. This is the first Tori Amos album where I liked most of the songs on it (as opposed to liking 1 or 2 and being impartial toward the rest), so I was looking forward to the concert.

Part of what makes Night of the Hunters different from her other albums are a series of duets she sings with her daughter and niece. To me, those are the most memorable songs on the album, and I’ve been playing “Cactus Practice” a lot recently. The practicalities of touring, though, undoubtedly made it difficult (or nigh impossible) to drag a couple of little girls along all over the world, so Tori sang the non-duet songs from the album on Wednesday.

The concert was amazing. Tori has a powerful stage presence and her back-up string quartet (how cool is that?) was outstanding (and also very showy–the first violinist in particular was very animated).

The crowd was horrid; possibly the worst I’ve ever been forced to endure. And in Seattle, that’s really saying something. :\

Overall an enjoyable evening, though. :)

A Charmed Life

I started a new job yesterday. As a result, my commute time has tripled and now involves a bus transfer and walking a mile.

Don’t feel sorry for me.
Continue Reading »

Magic: the RPG, Part Two

Back in late October I proposed the idea of using Magic: The Gathering as a conflict resolution system for a story game. I un-creatively called it Magic: the RPG. Consider it an alternative method of playing Magic. :)

Anyway, all two of my readers both weighed in. Shadawyn asked me “So when are we going to do this?” and gigz echoed the sentiment but also pointed out a minor flaw in the system: “What if I want to do something in the fight, like cast Giant Growth and go toe-to-toe with a Wild Elephant?” I pondered on that for a bit, then came up with a solution! Then I flew to Baltimore for eight days… so you’re getting Part Two now… >_>;;

End of preamble.

Character Card

You, as a character, must be represented in the game in some way, and you do that with a character card. Your character card is in addition to your deck of cards that forms your library. The card you choose to represent you, as a character, must follow these rules:

  1. Cannot be Legendary
  2. Cannot be a Planeswalker
  3. Must be colorless or share at least one color with at least half the cards in your deck
  4. It exists in a special Character Card zone until “cast” in combat by paying the casting cost
  5. If your Character Card is destroyed, exiled, or sacrificed, it returns to the special Character Card zone without first going to the graveyard; it then gains a Fatigue Counter, which increases its casting cost by 2 colorless

Analysis

Rules 1 & 2 help ensure you are playing your own character, not one of the ones Wizards of the Coast created (and yes, I know some of Wizards’ characters are super awesome in every way… but play your own character). In this way, yes, your character could just be a lowly Fugitive Wizard, but it also lets you play something ridonkulous like, say, an Artisan of Kozilek. Either way, your main character sheet is the one you create for your story game of choice; your Magic: the RPG deck (and Character Card) are the closest approximations you can get to who your character is and what he/she/it can do. In other words, your character is more than his/her/its Character Card. Even if it is an Artisan of Kozilek. Rules 3, 4, & 5 are obviously pulled (and very slightly tweaked) from Commander Magic. Rule 3 is much less restrictive than Commander Magic, and that’s intentional. Part of me thinks it shouldn’t even be there. I also played with the idea of a Rule 6: “Your Character Card cannot be countered.” I’m really up in the air about that Rule. Obviously, this demands playtesting. :3

Anyway, the Character Card idea lets your character really interact with his/her/its world. Wanna pick up Worldslayer and go destroy everything? Go for it! Wanna play a Goblin General and personally lead your horde pathetic little band to victory its utter destruction? Um… sure… knock yourself out!

And if you’re playing a character who’s more of a behind-the-scenes type, you can just play through your library normally without ever casting your Character Card. That is the idea behind the default flavor of Magic, after all: a mage who stays in the back and lets his/her minions do all the dirty work.

So, like the first article I wrote for this idea, I’d love to hear feedback or playtest reports in the comments. Thanks! :)

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